![]() research the issue, see if there is any similar issue has been reported.Go to Project Properties -> Linker -> General -> Additional Library Directories, update the boost and python directories.Better debugging system to know how to fix your issue and/or who to inform (mod author/template author/Nemesis developer) C++ -> General -> Additional Include Directories, update the boost and python directories.Generate behavior patches under 1mins as compared to few hours to days that the author of FNIS takes to build his.If you think you are smarter than the template author, modify it Modify existing animation class/template.This means other mod authors can add your newly created animation class such as (attack animation) It gives user the abilities that Fore (the author of FNIS) has over this tool.It is an animation framework that enables behavior mods like CGO, SkySA, Ultimate Combat and most FNIS dependent mods to work together.What is Nemesis Unlimited Behavior Engine? ![]()
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